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            COMP9414代寫、Python語言編程代做

            時間:2024-07-06  來源:  作者: 我要糾錯



            COMP9414 24T2
            Artificial Intelligence
            Assignment 2 - Reinforcement Learning
            Due: Week 9, Wednesday, 26 July 2024, 11:55 PM.
            1 Problem context
            Taxi Navigation with Reinforcement Learning: In this assignment,
            you are asked to implement Q-learning and SARSA methods for a taxi nav-
            igation problem. To run your experiments and test your code, you should
            make use of the Gym library1, an open-source Python library for developing
            and comparing reinforcement learning algorithms. You can install Gym on
            your computer simply by using the following command in your command
            prompt:
            pip i n s t a l l gym
            In the taxi navigation problem, there are four designated locations in the
            grid world indicated by R(ed), G(reen), Y(ellow), and B(lue). When the
            episode starts, one taxi starts off at a random square and the passenger is
            at a random location (one of the four specified locations). The taxi drives
            to the passenger’s location, picks up the passenger, drives to the passenger’s
            destination (another one of the four specified locations), and then drops off
            the passenger. Once the passenger is dropped off, the episode ends. To show
            the taxi grid world environment, you can use the following code:

            env = gym .make(”Taxi?v3 ” , render mode=”ans i ” ) . env
            s t a t e = env . r e s e t ( )
            rendered env = env . render ( )
            p r i n t ( rendered env )
            In order to render the environment, there are three modes known as
            “human”, “rgb array, and “ansi”. The “human” mode visualizes the envi-
            ronment in a way suitable for human viewing, and the output is a graphical
            window that displays the current state of the environment (see Fig. 1). The
            “rgb array” mode provides the environment’s state as an RGB image, and
            the output is a numpy array representing the RGB image of the environment.
            The “ansi” mode provides a text-based representation of the environment’s
            state, and the output is a string that represents the current state of the
            environment using ASCII characters (see Fig. 2).
            Figure 1: “human” mode presentation for the taxi navigation problem in
            Gym library.
            You are free to choose the presentation mode between “human” and
            “ansi”, but for simplicity, we recommend “ansi” mode. Based on the given
            description, there are six discrete deterministic actions that are presented in
            Table 1.
            For this assignment, you need to implement the Q-learning and SARSA
            algorithms for the taxi navigation environment. The main objective for this
            assignment is for the agent (taxi) to learn how to navigate the gird-world
            and drive the passenger with the minimum possible steps. To accomplish
            the learning task, you should empirically determine hyperparameters, e.g.,
            the learning rate α, exploration parameters (such as ? or T ), and discount
            factor γ for your algorithm. Your agent should be penalized -1 per step it
            2
            Figure 2: “ansi” mode presentation for the taxi navigation problem in Gym
            library. Gold represents the taxi location, blue is the pickup location, and
            purple is the drop-off location.
            Table 1: Six possible actions in the taxi navigation environment.
            Action Number of the action
            Move South 0
            Move North 1
            Move East 2
            Move West 3
            Pickup Passenger 4
            Drop off Passenger 5
            takes, receive a +20 reward for delivering the passenger, and incur a -10
            penalty for executing “pickup” and “drop-off” actions illegally. You should
            try different exploration parameters to find the best value for exploration
            and exploitation balance.
            As an outcome, you should plot the accumulated reward per episode and
            the number of steps taken by the agent in each episode for at least 1000
            learning episodes for both the Q-learning and SARSA algorithms. Examples
            of these two plots are shown in Figures 3–6. Please note that the provided
            plots are just examples and, therefore, your plots will not be exactly like the
            provided ones, as the learning parameters will differ for your algorithm.
            After training your algorithm, you should save your Q-values. Based on
            your saved Q-table, your algorithms will be tested on at least 100 random
            grid-world scenarios with the same characteristics as the taxi environment for
            both the Q-learning and SARSA algorithms using the greedy action selection
            3
            Figure 3: Q-learning reward. Figure 4: Q-learning steps.
            Figure 5: SARSA reward. Figure 6: SARSA steps.
            method. Therefore, your Q-table will not be updated during testing for the
            new steps.
            Your code should be able to visualize the trained agent for both the Q-
            learning and SARSA algorithms. This means you should render the “Taxi-
            v3” environment (you can use the “ansi” mode) and run your trained agent
            from a random position. You should present the steps your agent is taking
            and how the reward changes from one state to another. An example of the
            visualized agent is shown in Fig. 7, where only the first six steps of the taxi
            are displayed.
            2 Testing and discussing your code
            As part of the assignment evaluation, your code will be tested by tutors
            along with you in a discussion carried out in the tutorial session in week 10.
            The assignment has a total of 25 marks. The discussion is mandatory and,
            therefore, we will not mark any assignment not discussed with tutors.
            Before your discussion session, you should prepare the necessary code for
            this purpose by loading your Q-table and the “Taxi-v3” environment. You
            should be able to calculate the average number of steps per episode and the
            4
            Figure 7: The first six steps of a trained agent (taxi) based on Q-learning
            algorithm.
            average accumulated reward (for a maximum of 100 steps for each episode)
            for the test episodes (using the greedy action selection method).
            You are expected to propose and build your algorithms for the taxi nav-
            igation task. You will receive marks for each of these subsections as shown
            in Table 2. Except for what has been mentioned in the previous section, it is
            fine if you want to include any other outcome to highlight particular aspects
            when testing and discussing your code with your tutor.
            For both Q-learning and SARSA algorithms, your tutor will consider the
            average accumulated reward and the average taken steps for the test episodes
            in the environment for a maximum of 100 steps for each episode. For your Q-
            learning algorithm, the agent should perform at most 13 steps per episode on
            average and obtain a minimum of 7 average accumulated reward. Numbers
            worse than that will result in a score of 0 marks for that specific section.
            For your SARSA algorithm, the agent should perform at most 15 steps per
            episode on average and obtain a minimum of 5 average accumulated reward.
            Numbers worse than that will result in a score of 0 marks for that specific
            section.
            Finally, you will receive 1 mark for code readability for each task, and
            your tutor will also give you a maximum of 5 marks for each task depending
            on the level of code understanding as follows: 5. Outstanding, 4. Great,
            3. Fair, 2. Low, 1. Deficient, 0. No answer.
            5
            Table 2: Marks for each task.
            Task Marks
            Results obtained from agent learning
            Accumulated rewards and steps per episode plots for Q-learning
            algorithm.
            2 marks
            Accumulated rewards and steps per episode plots for SARSA
            algorithm.
            2 marks
            Results obtained from testing the trained agent
            Average accumulated rewards and average steps per episode for
            Q-learning algorithm.
            2.5 marks
            Average accumulated rewards and average steps per episode for
            SARSA algorithm.
            2.5 marks
            Visualizing the trained agent for Q-learning algorithm. 2 marks
            Visualizing the trained agent for SARSA algorithm. 2 marks
            Code understanding and discussion
            Code readability for Q-learning algorithm 1 mark
            Code readability for SARSA algorithm 1 mark
            Code understanding and discussion for Q-learning algorithm 5 mark
            Code understanding and discussion for SARSA algorithm 5 mark
            Total marks 25 marks
            3 Submitting your assignment
            The assignment must be done individually. You must submit your assignment
            solution by Moodle. This will consist of a single .zip file, including three
            files, the .ipynb Jupyter code, and your saved Q-tables for Q-learning and
            SARSA (you can choose the format for the Q-tables). Remember your files
            with your Q-tables will be called during your discussion session to run the
            test episodes. Therefore, you should also provide a script in your Python
            code at submission to perform these tests. Additionally, your code should
            include short text descriptions to help markers better understand your code.
            Please be mindful that providing clean and easy-to-read code is a part of
            your assignment.
            Please indicate your full name and your zID at the top of the file as a
            comment. You can submit as many times as you like before the deadline –
            later submissions overwrite earlier ones. After submitting your file a good
            6
            practice is to take a screenshot of it for future reference.
            Late submission penalty: UNSW has a standard late submission
            penalty of 5% per day from your mark, capped at five days from the as-
            sessment deadline, after that students cannot submit the assignment.
            4 Deadline and questions
            Deadline: Week 9, Wednesday 24 of July 2024, 11:55pm. Please use the
            forum on Moodle to ask questions related to the project. We will prioritise
            questions asked in the forum. However, you should not share your code to
            avoid making it public and possible plagiarism. If that’s the case, use the
            course email cs9414@cse.unsw.edu.au as alternative.
            Although we try to answer questions as quickly as possible, we might take
            up to 1 or 2 business days to reply, therefore, last-moment questions might
            not be answered timely.
            For any questions regarding the discussion sessions, please contact directly
            your tutor. You can have access to your tutor email address through Table
            3.
            5 Plagiarism policy
            Your program must be entirely your own work. Plagiarism detection software
            might be used to compare submissions pairwise (including submissions for
            any similar projects from previous years) and serious penalties will be applied,
            particularly in the case of repeat offences.
            Do not copy from others. Do not allow anyone to see your code.
            Please refer to the UNSW Policy on Academic Honesty and Plagiarism if you
            require further clarification on this matter.
            請加QQ:99515681  郵箱:99515681@qq.com   WX:codinghelp









             

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